The Knights of the former Republic of BioWare came out on Xbox and PC in 2003, which makes about five hundred years at the time of video games. Although it did not even appear in the top 10 bestsellers this year — this honor went to Pokémon Ruby / Sapphire — it was very appreciated and became a popular and critical favorite, a high watermark for narration until at that time, and true classic RPG. He was brought to both Android, Mac IOS, and now he s walking towards Nintendo Switch. Is it worthwhile to be replayed?
There is no confusion, it is definitely not the Knights remake, which was announced on September 9, but a direct portage of the original game, which unfortunately gives it an end-of-evening impression., not helped by pretty painfully dated visuals. But we will come a little. I suspect there is a whole generation of players who heard only praises for Knights of the Old Republic but who did not really play it, so I will avoid spoilers and legitimate surprises of the game.
In short, you embody a Jedi, with the aim of defeating the game antagonist, Dark Malay, who unleashed an armada Sith against the Galactic Republic. You start by choosing one of the three classes, customize a character, then dive into the prologue of the tutorial from the game aboard the Endear Spire, attacked by Malay. You escape and land on the Planet Paris and the game really starts. Furthermore, you speak and make a way through half a dozen planets distributed in the galaxy, while meeting many interesting and memorable characters, teaching and making choices that will align yourself on the light side or the dark side., whose radically impact consequence the last hours of the game. For the time, the game included a fairly remarkable list of named actors expressing its characters and an impressive distribution of three hundred characters and more than fifteen thousand recorded dialogue lines.
Knights of the Old Republic was one of the most notable success of Bioware after Balder s Gate and his suite, and he continued to consolidate the developer s reputation for his well-drawn characters, his stylish stories and elegant writing. Although compared to other games from the early 2000s, it is certainly true, but playing Motor today, we notice the sometimes stiff dialogue and above all, the very little natural way whose characters deliver rhythms of history and explanatory information to the player. Group change and character development mechanisms are fairly well resistant. After all, they have defined a model that, to a large extent, is still used in the GPRS today.
When Knights of the Old Republic was focused on mobile devices, there were a lot of complaints about clumsy commands of the game on tactile screens, but of course, this problem does not exist on the switch. In general, the game is controlled well on Nintendo Switch, which does not mean that the controls are perfect. In fact, they feel ambbquered and sometimes too complex, drawing a large part of the immediacy of the experience, especially the fight. Although it could be impressive in 2003, Knights s fight seems quite dated, with relatively primitive animations that clearly show the limits of the technology of the time. The combat with body to body has neither weight nor impact and there is very little touch sense that attacks connect at all.
We will keep the tired conversation on the relative importance of graphics for a game for another day, but there is no way to circumvent the visually impressive appearance of Knights of the Old Republic in its original form. Although the original switch is not a graphical power, the models with low polygon game, simplistic textures, block shadows and basic lighting seem rather banal in 2021. I can not imagine a high player on the Last generation of consoles — not to mention the current -Gen system — be anything but disappointed with its appearance and wonder why the game was a classic.
It s always a good story, however, with a bow and characters who impressed the 2003-Star Wars fans and RPG players greedy more than they liked the most. Mechanically, the instantaneous gameplay definitely shows its age and writing is not as strong or nuanced as we could remember. There is a bit of consolation prize sadness around this unimproved semi-museum piece that arrives at Switch, which will not see Spy remake when it exits. Knights of the Old Republic looks and plays as the perfect game he was certainly in 2003, but it s hard not to see, hear and feel all the ways the games have evolved since.