Hallo Infinite is an upcoming first-person shooter video game developed by 343 Industries as well as published by Xbox Game Studios. The 7th primary entry in the Halo series, it continues the tale of the Master Principal, following Halo 5: Guardians (2015). Unlike previous installments in the series, the multiplayer part of the video game is free-to-play.
Infinite was intended to be launched as a launch title with the Xbox Series X/S on November 10, 2020, however was delayed in August 2020. It is planned to release on December 8, 2021, for Microsoft Windows, Xbox One, as well as Xbox Series X/S. Hallo Infinites multiplayer part has remained in open beta since November 15, 2021, which was to honor the franchise business and also Xboxs 20th anniversary.
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There is still a little less than a month for the launch of the campaign of Halo Infinite, but some specialized media (we included) already had access to this specifically section. In general, the reception that the game has had so far has been very positive for both the specialists and by the fans, but technically speaking, how is it in its version of Xbox Series X | s?
Once again, Digital Foundry launched a video in which they speak in detail about Halo Infinite, including of course the theme of resolution and fps so much of its version of series x Like SERIES S. As of minute 11:00, The experts of this channel tell us about the previously mentioned topics.
In case you did not know, HALO INFINITE It also has quality and performance modes at X and S Series. While the first one reaches a dynamic resolution of 4K at 60 FPS, The second allows 120fps but with a resolution of 1080p at X series. In the case of S series, the game reaches 30fps in a resolution of 1080p in its mode of quality, and 60fps in a variable resolution of 1080p In its performance mode.
HALO INFINITE Debuts for consoles Xbox and PC on December 8.
Editors Note: Honestly, I think nobody expected the game to have a poor performance or Xbox or PC. When we talk about First-Party titles, the vast majority of them usually reach a very good level of optimization, and everything seems to indicate that Halo Infinite will not be the exception.