The official release of the AMD Fidelityfx Super Resolution 2.0 image was held, the algorithm for which does not require special tensor nuclei for itself, and therefore allows you to work on a much wider spectrum of devices than NVIDIA DLSS. Colleagues from TechPowerup did not miss the opportunity and compared the FSR 2.0 work with DLSS 2.3 using the example of Deathloop, the only game with supporting both technologies at the moment. It is also the first project with FSR 2.0 at all.
You can find a full comparison of technology work below, and we note that the final personnel look actually identical. Colleagues from Techpowerup are of a similar opinion.
The increase in performance from the use of APSCILERS was also approximately the same, but it must be borne in mind that testing was carried out on NVIDIA GeForce RTX 3080.